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The higher precision equivalent of gl_FragCoord.z assumes that the depth range is [ - 1, 1 ].

In the case of reversed depth, the depth range is [ 0, 1 ].

@WestLangley WestLangley added this to the r179 milestone Jul 25, 2025
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📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 338.22
78.88
338.31
78.9
+88 B
+15 B
WebGPU 560.72
155.17
560.72
155.17
+0 B
+0 B
WebGPU Nodes 559.64
154.96
559.64
154.96
+0 B
+0 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 469.49
113.56
469.58
113.57
+88 B
+15 B
WebGPU 635.72
172.04
635.72
172.04
+0 B
+0 B
WebGPU Nodes 590.37
161.29
590.37
161.29
+0 B
+0 B

@Mugen87 Mugen87 merged commit a4f44f6 into mrdoob:dev Jul 25, 2025
9 checks passed
@WestLangley WestLangley deleted the dev-depth_shader_reversed_depth branch July 25, 2025 14:47
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2 participants