TSL: Fix coordinate types for load() on 3D texture nodes
#31775
Merged
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Description
This PR changes the coordinate type for
load()on 3D texture nodes fromvec3toivec3.This also changes
TextureNodeso that it does not use a sampler whenhasSampler === falseandlevelNodeis set, because the level can be specified without a sampler (i.e.texture(node).level(0).load(uv)was previously forced to use a sampler but it shouldn't be necessary), but it does change its behavior.If agreed, we could give
generateTextureLoadhigher priority even when sampler-related options such asgradNodeandbiasNodeare set (i.e. move theif ( this.sampler === false )conditional to the beginning ofgenerateSnippet), becausesample()/load()can be considered actions and the others are options.