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@Mugen87 Mugen87 commented Jan 6, 2026

Fixed #32662.

Description

Allows to import the scene of a glTF file as the editor's root scene instead of adding it as a child. The kind of import can be configured in the settings tab, see #32662 (comment).

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@mrdoob
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mrdoob commented Jan 6, 2026

Any chance you can add a screenshot or a video to the post?

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mrdoob commented Jan 6, 2026

Oh, it's a new option in the settings panel.

How about showing a dialog before loading?

@Mugen87
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Mugen87 commented Jan 6, 2026

How about showing a dialog before loading?

I've though about a dialog first but then it would pop up every time you import a glTF asset which becomes quickly annoying.

@mrdoob
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mrdoob commented Jan 6, 2026

That's what blender does. It shows a dialog every time you import a GLTF and let's you configure how to import it.

@Mugen87
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Mugen87 commented Jan 6, 2026

When you use File>Import, Blender shows a combination of file selection and settings. If you go in the editor and select File>Import, a standard file input opens that can't be further configured. So we need two dialogs. One for selecting the file and another one for glTF specific settings. Isn't that inconvenient?

Besides, the dialog needs to be shown every time you drag'n'drop an asset. I know Blender does this but I'm not a fan of this workflow, tbh (This is just my personal preference though).

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Mugen87 commented Jan 6, 2026

But... if you prefer the dialog approach, I can give it a try. I mean I don't insist on the approach in the setting tab 😇 .

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Editor: New from GLB / other formats

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